Runescape Hints & Money making guides


This is the ideal site for you to find out the best ways to make money and help on members and non - members.


Quest Guides.

warning, these quests will tell you what and how to do them. People sometimes find that this spoils the fun!

Black knight's fortress

Description: The black knights are up to no good. You are hired by the white knights to spy on them and uncover their evil scheme.

Difficulty: Novice

Length: Medium

Requirements: 12 Quest Points, Able to survive attacks from lvl-33 knights

Items Needed: Bronze medium helmet and Iron chainbody

Quest Points Reward: 3

Reward: 2500 coins

Start Point: White Knight's castle, Falador

To Start: Speak to Sir Amik Varze on the second floor (England) or the third floor (American) in the White Knight's Castle in Falador.

Instructions:

  1. Talk to Sir Amik Varze, he will tell you that the Black knights are planning to destroy the White knights. He will ask you to spy on them. Accept his challenge.

  2. The next place you need to go is the Monastery. It is located east of Ice Mountain. When you reach it, go north and you will see some Cabbages. Pick one up.

  3. Now it's time to start your mission. Go to the Black Knights Fortress which is located on the north side of Ice Mountain. If you have the Bronze medium helmet and the Iron chainmail right now, wear them. After putting them on, open the sturdy door in the central part of the fortress, facing the south. Push the wall just behind the door and go up the ladder. Once inside, you can put your normal (stronger) armour on for extra defence.

  4. After you push the wall, climb the 2 ladders to get to the top floor. Climb down the ladder on your southeast side. Open the door on your east side. Open the other door and climb up the ladder. This room has two cannons and a Black knight. Climb down the ladder on your east side. You will be now in a room with a Zamorak altar. Open the door and a Black knight will attack you. Either kill him or ignore him, then keep going. Climb the ladder on your southwest. Now you will be in a small room.

  5. Now we will start spying. Click the option on Listen-at grill. The witch will say that the secret weapon is almost ready. She will need the last ingredient which is a Cabbage that grew in Draynor Manor. She will say that if the goblin fetches the wrong Cabbage, the secret weapon will be destroyed. That's your way to destroy the weapon!

  6. Go back downstairs to the main floor and push the wall. Now it's time to open the door on your east. One of the guards will say that the Black knights are having an important meeting and they will kill everyone who gets in. Say that you are brave and go in. One of the Black knights will attack you. Either kill him or go up the ladder. Walk east and south and push the wall. You will see a hole. Remember the Cabbage you picked? Use that Cabbage on the hole. The Cabbage will fall into the cauldron and destroy the weapon. Now your job is done.

  7. Go back and talk to Sir Amik Varze. He will reward you. Well done your quest is complete!  

Cooks assistants

Description: The Duke of Lumbridge is having a birthday but the Cook has forgotten to buy the ingredients for the cake.

Difficulty: Novice

Length: Short

Requirements: N/A

Items Needed: Egg, milk and flour

Quest Points Reward: 1

Reward: 300 Cooking experience, permission to use the Cook's range.
(Cook's range has less chance of item burning.)

Start Point: Lumbridge Castle

To Start: Talk to the Cook in Lumbridge Castle.

Instructions:

  1. Talk to the Cook in Lumbridge Castle. He will ask you to help him get the ingredients for the cake because he has forgotten to buy them. Tell him that you will help.

  2. Getting the ingredients.

    Flour: Get a pot in Lumbridge Castle. Then head northwest. You should find a windmill. There is a grain field west of the windmill. Pick one Grain and go into the windmill. Go up to the top floor and use your Grain on the hopper. Operate the hopper and go back down. Use your Pot with the Flour.

    Egg: You can find some eggs at a farm located northeast of Lumbridge. After you find the farm, there should be some chickens there. You can find some eggs near the chickens.

    Milk: There should be a house near the chickens at the farm. Enter the house and get a bucket. Exit the farm and go to the east of this farm. You will find some cows there. Use the bucket on a dairy cow and you will get a bucket of milk.

     

  3. After you get all the ingredients, return to the Cook and he will reward you.   

Description: Doric the dwarf is happy to let you use his anvils but first he would like you to run an errand for him.

Difficulty: Novice

Length: Short

Requirements: 15 mining is a huge advantage

Items Needed: Any Pickaxe (Quest will provide a Bronze Pickaxe).

Quest Points Reward: 1

Reward: 1300 mining exp, 180 gold coins, permission to use Doric's anvils.

Start Point: Doric's Anvil (north of Falador)

To Start: Talk to Doric.

Instructions:

  1. First off go talk to Doric who is located North-West of Falador, and he will tell you that to use his anvils he wants 6 Clay, 4 Copper ore, and 2 Iron ore. If you do not have a pickaxe, Doric will give you a bronze pickaxe to start this quest.

    Doric's House

  2. If you already have a pickaxe skip this step. If you don't have one yet, check your inventory to make sure Doric did not hand you one, if not, walk over to Barbarian Village and in one of the buildings you will see a Bronze pickaxe on a table. Pick it up.

  3. Walk over to the northern entrance of the Dwarven Mines which is located North-East of Falador.

  4. Once you get there go down the trap door and go south until you see some iron and copper rocks. Mine 2 Iron ore and 4 Copper ore from them. Then go south a little bit more and you will see some clay rocks. Mine 6 of these.

  5. Now you have your 6 Clay, 4 Copper ore, and 2 Iron ore in your inventory. Return to Doric and give him the ores. He will appreciate it very much and will reward you with 1 quest point, 180 coins, and approximately 1,300 mining experience. Congratulations you have just finished Doric's Quest and can now use his anvils.

    D

    Description: Prove yourself a true hero. Kill the mighty dragon of Crandor Island and earn the right to buy and wear the powerful Rune plate mail body.

    Difficulty: Experienced

    Length: Long

    Requirements: Be a member of the Champions guild (32 Quest Points); Be able to kill a lvl 83 Green dragon Elvarg.

    Items Needed: 30 steel nails per plank (total 90 nails) to repair the boat before you head off to Crandor to fight Elvarg, three Planks (found in the Wilderness, outside the members-only Barbarian Outpost, or make them with the members-only Sawmill Operator for 100gp each plank (Northeast of Varrock)), Hammer, 2000 gp (or an extra 10k for those that can't telegrab), an Unfired bowl, a Lobster pot, some Silk, a Wizard mind bomb, and items you think you need to kill Elvarg (the green dragon).

    Quest Points Reward: 2

    Reward: 18,650 Strength XP, 18,650 Defence XP, The right to wear Rune platebody and Green dragonleather body; also allows you to buy them from Oziach for 84,500 gp and 10,400 gp, respectively.

    Start Point: Champion's Guild

    To Start: Speak to the Guildmaster

    Instructions:

  6. Talk to the Champion's Guild Master. Ask him about Rune plate armour and he'll tell you about Oziach. His house is near Edgeville.

  7. Talk to Oziach. Ask him about Rune plate, where the Anti-dragon shield, and the map pieces. He should give you a key to Melzar's Maze.

  8. Go to the Oracle, located above the Dwarven Mines, with your Silk, Wizard's mind bomb, Unfired bowl, and Lobster pot. She'll tell you about a door in the mines. Go down there. The door is near the east part of the mine. When you go through the door, your Silk, Wizard's mind bomb, Unfired bowl, and Lobster pot should disappear. Check the chest. You'll get a Map piece.

  9. Grab some food. Go to Melzar's Maze (it's south of the Crafting Guild). Use your Maze key on the door. Kill some giant rats until you get a Red key. Use it on the Northwest door. Go up the ladder.

  10. Kill ghosts until you get an Orange key. Use it on the door SECOND FROM THE NORTH. A lot of people mess up here.

  11. Kill skeletons until you get a Yellow key. Use it on the southwest door (the MOST southwest door, that is). Go down the ladders until you get to some zombies.

  12. Kill zombies until you get a Blue key. Use it on the northwest door. Kill Melzar the Mad until you get a Magenta key. Go through the door.

  13. Kill the Lesser Demon and he'll drop the final key, which is Green. Use it on the door. Check the chest and get the second Map piece.

  14. Drop by a bank and take out either A) A bow and arrows B) Some runes to mage Wormbrain to death or C) 10k. If you brought the 10k, you don't need runes for telegrab. If you plan to kill Wormbrain, you'll need to telegrab the Map piece.

  15. A. Mages/Archers need to just attack Wormbrain in the Port Sarim jail. When he's dead, use telekinetic grab on the map piece he drops. Use the map pieces on each other to form the complete map.

    B. Pures/People unable to telegrab need to talk to Wormbrain. Ask him about the map piece. He'll eventually tell you he'll sell it to you for 10k. Talk to him again and pay him. He should give you the Map piece. Use the Map pieces on each other to form the complete map.

  16. Go to Lumbridge and talk to the Duke Horacio Lumbridge Castle. Ask him about a shield to protect you from a dragon. He'll give you the Dragonfire shield. It's advised that you drop this one, get another one, and pick up the first one you dropped in case you die.

  17. Pick up your 2000 coins, a Hammer, three Planks, 90 nails, and your Map from a bank. Head back to Port Sarim. Go to the dock east of the food store. Talk to the guy on the dock named Klarense. Keep talking until you can offer to buy the ship. He'll tell you the price. Buy it. Now, go on board and go down a deck. Use a plank on the hole near you. Keep using planks until the hole is filled. Talk to your swabbie to go off the ship.

  18. Now, go to Draynor. Talk to Ned and he'll offer to take you to Crandor. Give him your Map and he'll tell you to meet him at the ship. This is the big fight you've been waiting for. Pick up potions, food, armor and weapons (magic equipment, or crossbow/darts) AND YOUR DRAGONFIRE SHIELD. Since a shield cannot be wielded while using a regular bow, this is NOT recommended (dragon fire frequently hits for 26 damage); a Crossbow and Bolts (or Members throwing weapon) that allows you to use a shield is one alternative for rangers; run into the ruins along the walls of her chamber, she will ignore you, and her fire can't reach you. This is good for rangers and mages.

  19. Go to your ship (The Lady Lumbridge). Go down a deck and talk to Ned. Off to Crandor!

  20. When you get to Crandor, your ship'll be banged up. Walk off the ship and go up the hill. Follow the path until you reach some King Scorpions. Evade them and walk north until you get to another up point. Go up past here, and dodge the Lesser Demon. Go down the cave opening.

  21. Dodge the Skeletons down here and walk further past the stronger Skeletons. Go through the door.

    CAUTION: I'd take your potions RIGHT NOW if you have any. If you forgot to bring your Dragonfire Shield, I'd suggest you go get it before even attempting to kill Elvarg.

  22. This is it. Attack Elvarg (level 83). She hits quite hard for a level 83. When I fought her, she maxed out a 10 (with melee, she can hit to 65 with her breath if you aren't wearing your shield). Eat when you need to, and make sure you don't die.

  23. When you beat her, you'll be transported outside her cage. Don't freak out if a skeleton gets you, just walk towards the Lesser Demons (lvl-82) south and go through the "secret" wall. The command should be "Open". Your character will "memorize" the location for future use.

     

    Once you've done this you can either teleport to Lumbridge, or continue walking out of Karamja dungeon. Head east-southeast, and amid the skeletons you will see a dangling rope. Climb it to reach the outside world, where you will find yourself on top of Karamja's volcano. To get off Karamja, try the following

Description: Wizards of the dark arts have freed the ancient demon Delrith. Find out how to imprison him again before its too late and he destroys Varrock.

Difficulty: Novice

Length: Medium

Requirements: Able to defeat an apocalyptic demon (Lvl 27, weakened with Silverlight Sword aquired during the quest)

Items Needed: 25 regular bones, 1 coin.

Quest Points Reward: 3

Reward: You can keep Silverlight, which is useful for weakening any kind of demon.

Start Point: Varrock Square

To Start: The Gypsy in her tent on Varrock square

Instructions:

  1. Talk to the Gypsy in her tent and pay her a coin to reveal the future to you. She'll do her thing and tell you that Delrith has been released. She also says that you're the only one that can stop him. She goes on into some history of Delrith, then tells you to see Sir Prysin in Varrock castle. Make sure you ask what the magical incantation is. You WILL need to write this down since it is random.

  2. Sir Prysin is in the south west side of the castle. Ask him about Silverlight and find out he needs 3 keys to unlock the chest containing Silverlight. He'll tell you to talk to Captain Rovin on an upper floor of the castle.

  3. Go upstairs and find Captain Rovin and talk until he gives you his key. He will be on the third floor (American) or the second floor (England), above the room with guards in it. Climb the stairs again to reach him.

  4. Sir Prysin dropped a key down the drain also, so head to the most northeast room and go upstairs, grab a bucket, go back downstairs and fill it from the sink.

  5. Use the Bucket of water with the drain. The drain is outside of the kitchen, on the eastern wall. Then hurry down into the sewers through the manhole, go a little ways in and you should find the key in no time.

    Here is a picture that shows the way to the key from the entrance:

     

  6. Collect 25 bones and head to the Wizard Tower south of Draynor Village. Talk to the Wizard Traiborn to get your 3rd key after some mumblings about dumb stuff. Wizard Traiborn is on the second floor (American) or the first floor (England), northeastern room.

  7. Go back to Sir Prysin with all 3 keys and you get Silverlight from him at long last.

    If at anytime you loose the Silverlight you can get another one by talking to Sir Prysin and by paying a 500gp fee.

  8. Head out the south gate of Varrock to the Dark wizards' stone circle. Wield Silverlight and charge at Delrith full force. Fight him until he has full red bar. Then there will be a cool animation of him half sucked into the vortex from whence he came.

  9. Choose whichever one the Gypsy told you earlier. to get the demon vanquished. If you choose the wrong one, you must fight Delrith again, and possibly repeat until you get the right one.

  10. Once he's gone (congratulations) you're done and you get your reward.